Your AI client
Claude Code, Claude Desktop or any client that speaks the Model Context Protocol. Your agent keeps its context there, so an editor crash does not lose the work.
For Unreal Engine 5.8
Tell your AI agent what you want. UE Conduit gives it 568 tools inside the Unreal Editor to build the level, wire the Blueprint, play the game and check its own work.
You ask Event
AI agent Any MCP client
UE Conduit 568 tools
Unreal Editor UE 5.8
How it connects
No copying prompts between windows. Your agent calls a tool and the change happens in the editor you have open.
Claude Code, Claude Desktop or any client that speaks the Model Context Protocol. Your agent keeps its context there, so an editor crash does not lose the work.
A TypeScript server that turns each tool call into a command. It runs over stdio or Streamable HTTP.
A C++ plugin with no third-party dependencies. It takes commands on port 9377 and runs them through Unreal's own editor APIs.
What it can do
Sculpt terrain, paint layers, scatter foliage, add water and place actors by the thousand.
ue5_sculpt_landscape
ue5_scatter_foliage
ue5_create_water_body
ue5_batch_spawn
Create Blueprints, add nodes, connect pins and compile, then read the errors back.
ue5_add_graph_node
ue5_connect_pins
ue5_compile_blueprint
Build materials and Niagara systems, and set their parameters.
ue5_create_material
ue5_create_niagara_system
Abilities, input, behavior trees and game modes.
ue5_create_gameplay_ability
ue5_create_behavior_tree
ue5_create_input_action
Control rigs, montages, blend spaces and level sequences.
ue5_create_control_rig
ue5_create_montage
ue5_create_level_sequence
Widgets, bindings and HUDs.
ue5_create_widget
ue5_create_hud_widget
MetaSounds, ambience and mixes.
ue5_create_metasound
ue5_spawn_ambient_sound
Compile, cook and package. The build, test and fix loop reads its own errors and tries again.
ue5_build_test_fix
ue5_cook_project
ue5_package_project
Play testing
A scripted session starts Play, presses real keys through Enhanced Input, waits on frames and reads the results back. When a step fails, your agent sees which one.
From a run on our own UE 5.8 game.
An example of how a plan reports back.
Change plans
Your agent lists its actor changes as one plan. UE Conduit applies them and reports what each step changed. If a step fails, it rolls the plan back and proves the world came back.
Feedback
Capture any window, dock tab, asset editor or viewport, then compare images pixel by pixel.
Compile results, the output log and Play state all come back to your agent.
Blueprint, widget, animation, material, Niagara, sound and PCG checks share one output shape.
Works with the AI you already use
UE Conduit runs on our own UE 5.8 MMO today. It goes on sale in our shop soon.